Innocent Life: A Futuristic Harvest Moon
Deciding the best way to take the game into a new realm was to latterly take the game into a new realm, Natsume put together two games for each handheld system (the DS & the PSP) that took the game into a fantasy “past” as well as the future.
This version, Innocent Life, takes the game into a possible future of the Harvest Moon world (and a farflung colony world that needs your help). Image 1 of 5. Click to enlarge
The farming is futuristic, the world is futuristic, and oh dear god Talk Radio in Grand Theft Auto : Vice City turned out to be so
Image 1 of 5. Click to enlarge
In this game you are future storyline cliché number 115, in that you are a newly made robot human that was made to save this island from disaster. Once upon a time two warring groups lived on the island, and one eventually was wiped out (but not before cursing the land to make it infertile and “sealed” from sustaining food life). Before too long everything became automated and the need to do traditional farming of old was long forgotten… until now. You are brought in to bring back the traditional farming ways of old, with all the bells and whistles of the here and now future… and also with none of the human love and compassion of the original Harvest Moon world.
So at what point did Natsume think it appropriate (let alone agreeable by us the Harvest Moon playing community) to replace the heart and soul of a good Harvest Moon game and replace it with a whole bunch of new trinkets Image 2 of 5. Click to enlarge
Image 2 of 5. Click to enlarge
Farming is fresh and new, bright and innovative with a ton of new gizmos and tools and a mini side quest to find crystals which can unseal plots of land on your large temple/farm (and thus open the paths to new areas of the temple and the island itself allowing you to find new challenges, mini quests, and crystals to unseal more land). Still, with all this unsealing and exploration, it would be nice if this game wasn’t so soul wearying mind numbingly dreary. Even with all the upgrades you end up losing things (you can’t do your own cooking anymore, fishing is no longer fun as you must catch and release all fish meaning you can’t raise money by fishing, you can’t get married anymore it seems though I heard a rumor once there might be a marriage option (but rumor only), and there’s no more festivals that do anything Image 3 of 5. Click to enlarge
Image 3 of 5. Click to enlarge
Each day is a routine of drudgery and dulldom that doesn’t change except for outings to find crystals and other tools you’ll need to advance, which is in itself dull (which is the one major problem with this game). For all the bells and whistles and tech they crammed into this game to make farming “fresh”, the loss of all the heart and souls of this game is too much to bear in exchange.
That’s why I would rather play the tride and true favorite port “Harvest Moon : Boy & Girl” (reviving once again Harvest Moon : Back To Nature on the PSP) than this game. I’d rather play a game that’s fun instead of this slow march to sleep… but if you are a die hard Harvest Moon fan and must play EVERY Harvest Moon in existence (including the new experiment on spin-offs) then you’ll be playing this no matter what I say to you about it… just play it in bites as too much of Innocent Life is not a good thing.
Innocent Life : A Futuristic Harvest Moon manages to locate 3 crystals out of 5.
Harvest Moon: Tree of Tranquility“
Overall it takes everything we loved from previous outings, trimmed away the not so wonderful stuff, and brought us a game that is at the peak of it's power and efficiency...
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